Voronezh Studio

WGen

Procedural hair and fur with control over shape, density and detail.

Overview

Procedural hair and fur, from guides to animation.

WGen combines hands-on guide editing with procedural modifiers to create character hair and fur. Establish direction and silhouette, then refine density, strand width and clump shape. Each stage remains editable: adjust the original guides or an individual modifier and evaluate the result again.

Control the shape, density and detail

  • Start with shape: sculpt guide curves and interpolate hair between them.
  • Build the detail: control density and width, form clumps, add bends and trim strand length.
  • Keep changes manageable: connect generators and modifiers in WGen Node Editor and adjust each stage separately.
  • Connect animation: drive hair from animated guides and deforming surfaces with Anim Wires, Skinning and Wrap.
  • Fit your pipeline: store the procedural description in USD and use integrations with A3DP, Maya, Houdini and Katana.

Try WGen on your own character — request a free 30-day licence in the Pricing section.